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Mortalis: Back To The Roots
An unannounced project currently in development. I am working as a Level Designer on the game, building out spaces and planning the world as it evolves.
- Role
- Level Designer
- Engine
- Unreal Engine 5
- Status
- In development
Project overview
I am currently working as a Level Designer on Mortalis: Back To The Roots, designing and building parts of the game world and levels.
Because the project is still in development, I cannot share in-engine screenshots or footage of my work at this time. This page will be updated with more material once the project is publicly announced.
Current responsibilities
- Creating and developing sections of the game world
- Working on level layouts and spatial structure
- Building out level sections during development
- Planning spaces with future environment and set dressing in mind
- Later contributing to the set dressing of these areas as the project develops
Concept art
Visual references and concept art defining the direction of the world and environments.