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Mortalis: Back To The Roots

An unannounced project currently in development. I am working as a Level Designer on the game, building out spaces and planning the world as it evolves.

Role
Level Designer
Engine
Unreal Engine 5
Status
In development

Project overview

I am currently working as a Level Designer on Mortalis: Back To The Roots, designing and building parts of the game world and levels.

Because the project is still in development, I cannot share in-engine screenshots or footage of my work at this time. This page will be updated with more material once the project is publicly announced.

Current responsibilities

  • Creating and developing sections of the game world
  • Working on level layouts and spatial structure
  • Building out level sections during development
  • Planning spaces with future environment and set dressing in mind
  • Later contributing to the set dressing of these areas as the project develops

Concept art

Visual references and concept art defining the direction of the world and environments.