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Case study

Unannounced Project

Level Design · Unreal Engine 5 · Raviosoft Studios

Role
Level Designer
Engine
Unreal Engine 5
Studio
Raviosoft Studios
Position
Volunteer

Cover image

Raviosoft Studios logo

Project overview

I am working as a Volunteer Level Designer with Raviosoft Studios on an unannounced project currently in development.

My role involves creating and developing the overall game world, working across the different environments and level spaces to establish the structure and flow of the world.

I also coordinate with the technical artists, developers and artists to make sure the level design and world building work integrates properly with the technical and visual requirements of the project.

Responsibilities

  • Designing and developing the overall game world
  • Creating level layouts and spatial structures
  • Building and refining different areas of the world
  • Coordinating with technical artists on implementation and technical requirements
  • Working with developers to ensure the level design works with gameplay and systems
  • Collaborating with artists to align the level design with the visual direction
  • Iterating on the world based on feedback from the development team

Project context

This is an unannounced project, so it is not yet released or publicly announced. I am working on it as a volunteer while it is still in development, and the work shown here reflects the current state of the world building process rather than a finished product.

Because the project is confidential, I cannot share screenshots, footage, story details, mechanics or setting information at this time. This page will be updated once the project is publicly revealed and the team approves the release of in-engine material.

Collaboration

Level design on this project sits between several disciplines, so a large part of my work is communication and coordination.

I work with technical artists to make sure the environments I build can support the required visual and technical standards. I check with developers that the layouts support gameplay systems, traversal rules and any scripted sequences. I also talk with artists to keep the world aligned with the project’s visual direction.

Feedback from the team is central to how the world evolves. I iterate on areas based on reviews and playtests, adjusting the layout, spatial structure and flow until the design supports both the player experience and the team’s goals.

Current status

The project is still in active development. My current focus is on establishing the world structure, building out the level spaces and refining the layout based on ongoing feedback from the team.

More detailed material will be added to this page once the project is announced and the team allows public sharing of in-engine work.